|
Film Clichés
a
· b · c1
c2 cars · d
· e · f ·
h · i · k
· l · m ·
n · p1 p2
· r · s1
s2 · t ·
v · w war
weapons
CABS
• Movie passengers either don't pay cabs at all, or have
the exact change. Same is true in restaurants. Checks are always designed
to be 15 percent under the bills the male costumer has in his hands
first.
• Movie people can get cabs instantly, unless they are in danger, whereupon
no cab can be found
CHASES
• Woman falls to the ground whilst being chased by a bad
guy, even when running over level, unobstructed terrain. Note that when
a man and woman are being chased, usually the woman falls, then the
man pauses and helps her up.
• Corollaries to the above:
o Man will then continue to run with woman, holding her by the hand
or preferably upper arm, even though this takes them both below the
speed either one could make on their own.
o All movie women must be pulled along by their hands, even if the male
puller is short & fat and the woman is a track star.
o All movie women try to run in heels, never stopping to kick them off.
• Women not only have to be pulled along, they do not have enough sense
to run and keep running unless a man touches her elbow, holds her hand
or puts his arm around her shoulders.
• Chasees will always stop to throw obstacles (trash cans, lumber, chairs)
in their pursuers' way. No matter that they take three times as long
to dump the obstacles as it takes the chasers to simply jump over them.
CHESS
• Good Chess players are always portrayed as upper class.
(Go to any tournament and see how many rich guys there are there.
NONE! They're too busy chasing women and driving fast cars to play chess.)
• Chess players in movies are always all around brilliant and charming
people.
• Great Chess players are always honored to play on some rich guy's
fancy Philipino Art Set. (In reality, better players are almost always
adament about playing on a plain, unadorned wood or plastic "Staunton"
set. No red or blue pieces, no ceramic or metal, no elephants for rooks.)
• Supposedly brilliant players usually miss one move checkmates in critical
games. This is akin to a professional race car driver backing his station
wagon into the garage door.
• On the other hand, good players are often portrayed as seeing 15 or
20 moves ahead in detail from a middle game, when there are still many
pieces on the board. (One could more easily predict the next president
and all 535 congressmen correctly before the election.)
• Beginners usually beat experienced players, as a mechanism for showing
the neophyte's native brilliance. (This is about as common as a tall,
athletic man who's never seen a basketball beating an NBA player in
one-on-one.)
• Players who have lost more pieces than their opponent come up with
brilliant ways to win anyway.
CLOTHING
• Male characters generally are cold-natured. They need
to wear jeans and leather jackets when the female characters are comfortable
in cutoffs and a halter top.
• Heroes are the exception to the above. He often is more comfortable
in extreme cold after losing his coat or having the shirt ripped from
his back. When this is not true (Cliffhanger), swimming in ice
water helps.
• Whenever anyone knocks out anyone else and takes their clothes, it's
always a flawless fit.
|